This is the paramount event in Competitive Jam Skating. Therefore, it awards Jam Skaters the most points for each bracket win and the highest Bonus Points for finishing 1st – 4th than any other event.
Among other things, Solo Battles require intense, well-rounded Jam Skating satisfying separate criteria from five different judges including the ability to ‘put on a show’ for the spectators…not to mention, mental fortitude, endurance and quick adjustability to adapt almost spontaneously during the heat of the battle all without the option to rely on another Jam Skater to pick up any slack.
Jam Skaters will battle for 2 rounds against each other.
For Junior, Little, and Minor Leagues (under 18): Each round consists of each Jam Skater skating alone in the Jam Circle for up to 45 seconds. *The Championship Round will be a 3-round battle.
For Major League (18 years old and older): Each round consists of each Jam Skater skating alone in the Jam Circle for up to 60 seconds. *The Championship Round will be a 4-round battle.
Jam Skaters are not allowed to begin their set until it is clear that the other Jam Skater has finished their set and has gone back to their own X-ZONE. Jam Skaters should not stop skating/battling within their own X-ZONE until they are actually finished with their set or it will be determined that their set has been completed and their turn will be automatically over. *The emcee will give Jam Skaters a 10 second warning that time is running out. Jam Skaters that continue to skate excessively (not more than a few seconds) after their time has expired may be disqualified.
Additionally, the Jam Skater waiting for their turn is to remain in their own X-ZONE.
Jam Skaters will be seeded according to the results from the Showcase Showdown. The Jam Skater with the lower seed (which is the higher number) will always skate first. *Except for the Championship Round where the highest seed can choose whether to skate first or not.
The specific starting point—or side of the Jam Circle—for the Jam Skater who goes first and for the Jam Skater that goes second will be predetermined before the event begins and should remain consistent throughout the entirety of the event.
Each of the 5 judges will score each Jam Skater on a scale from 0-10 (including half points) after each round. Judges scores will not be presented until the end of both rounds. The Jam Skater with the most points at the end of two rounds is the winner.
*With 5 judges and 2 rounds and up to 10 points from each judge per round, Jam Skaters have the potential of earning up to 50 points each per round or 100 points each per battle.
*During the Championship Round, with 5 judges and 4 rounds and up to 10 points from each judge per round, Jam Skaters have the potential of earning up to 50 points each round or 200 points for the entire battle.
The Referee may give out warnings or penalties if skaters have committed any infractions. Warnings and penalties will be announced immediately by the referee. The Referee has final judgment on when to call a warning or penalty. In the event that a skater is given a penalty, 5 points will be deducted from their total score for each penalty. Warnings will not result in any points being deducted.
In the event that both Jam Skaters score the exact same number of points at the end of all rounds, there will be a tie-breaker round. The skater that scores the most points during the tie-breaker round is the winner. (Up to 25 points possible for each Jam Skater during a single tie-breaker round) If they tie again, additional tie breaker rounds will continue indefinitely until one of the Jam Skaters eventually scores more points than the other. *The Jam Skater that originally went first will also be first to skate during all tie breaker rounds.
The only break taken between the final round and any tie-breaker round is to give just enough time for the judges scores to be presented. The battle will then begin immediately.
Jam Skaters will earn 40 points for every bracket win including for the Championship Round.
*If a Jam Skater advances through a bracket via a forced win without having to battle, no bracket-win points will be awarded for that round.
A minimum of 4 skaters is required for any Leaderboard points to be awarded.
All Points earned will be applied to the Jam Skaters’ overall Leaderboard total.
Solo bracket of 16:
1st – 400 points
2nd – 240 points
3rd & 4th – 80 points
Solo bracket of 8:
1st – 240 points
2nd – 144 points
3rd & 4th – 48 points
Solo bracket of 4:
1st – 144 points
2nd – 88 points
3rd & 4th – 0 points
All Bonus Points earned will be applied to the Jam Skaters’ overall Leaderboard total.
Team Battles are extremely energetic and spirited for both spectators and competitors. They require a great deal of skill trying to include five Jam Skaters within a relatively small area all performing complex Jam Skating moves together in sync. Teams are judged employing the five Competitive Jam Skating categories as well as the Teamwork category and associated criteria. Teams must have exactly five Jam Skaters which may include any combination of boys or girls and any combination of ages.
Teams will battle for 4 rounds against each other. Each round consists of each team skating alone in the Jam Circle for up to 120 seconds or 2 minutes. Teams can use their 2 minutes however they want including multiple combinations of 1, 2, 3, 4, or all 5 Jam Skaters skating at the same time typically incorporating some sort of transition or commando between each combination of skaters. *The Championship Round will be a 6 round battle.
Teams are not allowed to begin their set until it is clear that the other Team has finished their set and has gone back to their own X-ZONE. Teams should not stop skating/battling within their own X-ZONE until they are actually finished with their set or it will be determined that their set has been completed and their turn will be automatically over. *The emcee will give teams a 10 second warning that time is running out. Teams that continue to skate excessively (not more than a few seconds) after their time has expired may be disqualified.
Additionally, the Team waiting for their turn is to remain in their own X-ZONE.
Teams will be seeded according to the results from the Showcase Showdown. The Team with the lower seed (which is the higher number) will always skate first. *Except for the Championship Round where the highest seed can choose whether to skate first or not.
The specific starting point—or side of the Jam Circle—for the team that goes first and for the team that goes second will be predetermined before the event begins and should remain consistent throughout the entirety of the event.
Each of the 6 judges will score each team on a scale from 0-10 (including half points) after each round. Judges scores will not be presented until the end of all 4 rounds. The Team with the most points at the end of 4 rounds is the winner.
*With 6 judges and 4 rounds and up to 10 points from each judge per round, Teams have the potential of earning up to 60 points each per round or 240 points each per battle.
*During the Championship Round, with 6 judges and 6 rounds and up to 10 points from each judge per round, teams have the potential of earning up to 60 points each round or 360 points for the entire battle.
The Referee may give out warnings or penalties if teams have committed any infractions. Warnings and penalties will be announced immediately by the referee. The Referee has final judgment on when to call a warning or penalty. In the event that a team is given a penalty, 5 points will be deducted from their total score for each penalty. Warnings will not result in any points being deducted.
In the event that both teams score the exact same number of points at the end of the 4 rounds, there will be 2 tie-breaker rounds. The team that scores the most points during the 2 tie-breaker rounds is the winner. (Up to 120 points possible for each team during the 2 tie-breaker rounds) If they tie again, additional tie breaker rounds in groups of 2 will continue indefinitely until one of the teams eventually scores more points than the other. *The team that originally went first will also be first to skate during all tie breaker rounds.
The only break taken between the final round and any tie-breaker round is to give just enough time for the judges scores to be presented. The battle will then begin immediately.
Each Jam Skater on the team will earn 20 points for every bracket win including for the Championship Round.
*If a team advances through a bracket via a forced win without having to battle, no bracket-win points will be awarded for that round.
A minimum of 4 teams is required for any Leaderboard points to be awarded.
Team bracket of 8:
1st – 200 points
2nd – 120 points
3rd & 4th – 40 points
Team bracket of 4:
1st – 120 points
2nd – 72 points
3rd & 4th – 0 points
All Bonus Points earned will be applied to each Jam Skaters’ overall Leaderboard total.
Performing a prepared routine is an integral part of Competitive Jam Skating and is highly entertaining for spectators and generally an exceptionally rewarding experience for the Jam Skater(s) who is performing.
Jam Skaters get to choose—and should pre-plan—their music, their outfit, their overall style including the composition and choreography for the entirety of their performance. Judging employs the five Competitive Jam Skating categories and associated criteria. For doubles and team performances the Teamwork category is also employed, with additional emphasis on synchronization, commandos, formations, overall team style, and utilization of all skaters, which are absolutely essential to achieving a high score. Plus, each judge will be able to award up to 3 bonus points (including half points) known as the X-factor!
Junior, Little, and Minor League performances are allotted 60 seconds. Major League performances are allotted 90 seconds.
The entirety of the Jam Skaters performance must be performed within the Jam Circle. Leaving the Jam Circle at any time during your routine is grounds for possible disqualification.
Use of signs, props, other people and/or any uniform/costume that does not comply with the National Jam Skating League standard rules will NOT be permitted.
Jam Skaters must perform predominantly unique routines at subsequent tournaments including but not limited to varied song selection, composition and choreography.
Music selected should be chosen or edited to be family-friendly.
All music selections should be cut and/or mixed to complement the routine and be no more than the allotted time for that performance with an obvious beginning and ending.
Jam Skaters/Teams should turn in their final mix of music via email to: nationaljamskatingleague@gmail.com before midnight on the day before their event starts. Use MP3 format so the DJ can add your song easily to their DJ Software playlist.
Name the file you send as your first and last name. (i.e. John Doe.mp3)
*Please only email your FINAL mix.
For doubles performances, you MUST have EXACTLY two Jam Skaters which can be any combination of male or female Jam Skaters.
For team performances, teams of 3, 4 or 5 Jam Skaters is acceptable. You can have any combination of male or female Jam Skaters.
All relevant National Jam Skating League tournament and event rules and restrictions apply.
Jam Skaters that are ranked the highest overall or teams with the highest overall ranked Jam Skater will go last working backwards in order of their ranking. The order for Jam Skaters that are not ranked or teams without a ranked Jam Skater will be randomly selected. The order in which Jam Skaters will perform will be announced ahead of time.
Each of the 5 judges (or 6 judges for doubles and team performances) will score each performance on a scale from 0-10 (including half points) after each performance. Additionally, each judge will be able to give 0-3 bonus points (including half points) known as the X-FACTOR based on their overall impression of the performance as a whole. Judges scores may or may not be held until an awards ceremony and/or the end of the event. The performance receiving the most points is the winner.
*With 5 judges and up to 10 points from each judge per performance plus the possibility of up to 3 bonus points per judge, solo competitors have the potential of earning up to 65 points for their performance.
*With 6 judges and up to 10 points from each judge per performance plus the possibility of up to 3 bonus points per judge, doubles and team competitors have the potential of earning up to 78 points for their performance.
The Referee may give out warnings or penalties if a Jam Skater or team has committed any Performance Infractions. Warnings and penalties may be announced immediately by the referee, or held until a future time, before, during, or after scores are announced. The Referee has final judgment on whether to call a warning or a full penalty.
In the event that a full penalty is assessed, 5 points will be deducted from the total score for each penalty. Warnings will not result in any points being deducted.
In the event of any ties, the competitor with the most X-FACTOR bonus points will be the winner. If there are still ties, the highest score from the other categories will be used to break those ties using the following order:
For solo performances: BATTLETUDE, FOOTWORK, MUSICALITY, GROUNDWORK, then POWER.
For doubles and team performances: TEAMWORK, BATTLETUDE, FOOTWORK, MUSICALITY, GROUNDWORK, then POWER.
Jam Skating performances presented by the right person, skating to the right song, executing the right moves along with extraordinary musicality can significantly impact not only the Jam Skater(s) performing but also spectators and judges alike cementing in memory a meaningful and worthwhile moment in time. Along with the five individual judging categories (or six for doubles and team performances) and corresponding criteria with the (0-10) judging scale, each of the judges will also be able to give up to 3 additional bonus points (including half points) based on their impression of the routine as a whole and any impact the overall performance had on them.
(0 – Ordinary and conventional, 1 – Satisfactory yet notable 2 – Remarkable and very impressive, 3 – Phenomenal and unforgettable!)
A minimum of 4 skaters in a league is required for any Leaderboard points to be awarded. The point values listed below are based on solo performances. Team performances will award half of the points shown here.
If there are 17 OR MORE Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 300 points
2nd place: 200 points
3rd & 4th place: 100 points
5th – 8th place: 40 points
9th – 16th place: 20 points
17th place and beyond: 0 points
If there are from 9 - 16 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 180 points
2nd place: 120 points
3rd & 4th place: 60 points
5th – 8th place: 20 points
9th – 16th place: 0 points
If there are from 5 - 8 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 108 points
2nd place: 68 points
3rd & 4th place: 28 points
5th – 8th place: 0 points
If there are 4 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 64 points
2nd place: 38 points
3rd & 4th place: 0 points
All Points earned will be applied to the Jam Skaters’ overall Leaderboard total.
This is the paramount event in Competitive Jam Skating. Therefore, it awards Jam Skaters the most points for each bracket win and the highest Bonus Points for finishing 1st – 4th than any other event.
Among other things, Solo Battles require intense, well-rounded Jam Skating satisfying separate criteria from five different judges including the ability to ‘put on a show’ for the spectators…not to mention, mental fortitude, endurance and quick adjustability to adapt almost spontaneously during the heat of the battle all without the option to rely on another Jam Skater to pick up any slack.
Jam Skaters will battle for 2 rounds against each other.
For Junior, Little, and Minor Leagues (under 18): Each round consists of each Jam Skater skating alone in the Jam Circle for up to 45 seconds. *The Championship Round will be a 3-round battle.
For Major League (18 years old and older): Each round consists of each Jam Skater skating alone in the Jam Circle for up to 60 seconds. *The Championship Round will be a 4-round battle.
Jam Skaters are not allowed to begin their set until it is clear that the other Jam Skater has finished their set and has gone back to their own X-ZONE. Jam Skaters should not stop skating/battling within their own X-ZONE until they are actually finished with their set or it will be determined that their set has been completed and their turn will be automatically over. *The emcee will give Jam Skaters a 10 second warning that time is running out. Jam Skaters that continue to skate excessively (not more than a few seconds) after their time has expired may be disqualified.
Additionally, the Jam Skater waiting for their turn is to remain in their own X-ZONE.
Jam Skaters will be seeded according to the results from the Showcase Showdown. The Jam Skater with the lower seed (which is the higher number) will always skate first. *Except for the Championship Round where the highest seed can choose whether to skate first or not.
The specific starting point—or side of the Jam Circle—for the Jam Skater who goes first and for the Jam Skater that goes second will be predetermined before the event begins and should remain consistent throughout the entirety of the event.
Each of the 5 judges will score each Jam Skater on a scale from 0-10 (including half points) after each round. Judges scores will not be presented until the end of both rounds. The Jam Skater with the most points at the end of two rounds is the winner.
*With 5 judges and 2 rounds and up to 10 points from each judge per round, Jam Skaters have the potential of earning up to 50 points each per round or 100 points each per battle.
*During the Championship Round, with 5 judges and 4 rounds and up to 10 points from each judge per round, Jam Skaters have the potential of earning up to 50 points each round or 200 points for the entire battle.
The Referee may give out warnings or penalties if skaters have committed any infractions. Warnings and penalties will be announced immediately by the referee. The Referee has final judgment on when to call a warning or penalty. In the event that a skater is given a penalty, 5 points will be deducted from their total score for each penalty. Warnings will not result in any points being deducted.
In the event that both Jam Skaters score the exact same number of points at the end of all rounds, there will be a tie-breaker round. The skater that scores the most points during the tie-breaker round is the winner. (Up to 25 points possible for each Jam Skater during a single tie-breaker round) If they tie again, additional tie breaker rounds will continue indefinitely until one of the Jam Skaters eventually scores more points than the other. *The Jam Skater that originally went first will also be first to skate during all tie breaker rounds.
The only break taken between the final round and any tie-breaker round is to give just enough time for the judges scores to be presented. The battle will then begin immediately.
Team Battles are extremely energetic and spirited for both spectators and competitors. They require a great deal of skill trying to include five Jam Skaters within a relatively small area all performing complex Jam Skating moves together in sync. Teams are judged employing the five Competitive Jam Skating categories as well as the Teamwork category and associated criteria. Teams must have exactly five Jam Skaters which may include any combination of boys or girls and any combination of ages.
Teams will battle for 4 rounds against each other. Each round consists of each team skating alone in the Jam Circle for up to 120 seconds or 2 minutes. Teams can use their 2 minutes however they want including multiple combinations of 1, 2, 3, 4, or all 5 Jam Skaters skating at the same time typically incorporating some sort of transition or commando between each combination of skaters. *The Championship Round will be a 6 round battle.
Teams are not allowed to begin their set until it is clear that the other Team has finished their set and has gone back to their own X-ZONE. Teams should not stop skating/battling within their own X-ZONE until they are actually finished with their set or it will be determined that their set has been completed and their turn will be automatically over. *The emcee will give teams a 10 second warning that time is running out. Teams that continue to skate excessively (not more than a few seconds) after their time has expired may be disqualified.
Additionally, the Team waiting for their turn is to remain in their own X-ZONE.
Teams will be seeded according to the results from the Showcase Showdown. The Team with the lower seed (which is the higher number) will always skate first. *Except for the Championship Round where the highest seed can choose whether to skate first or not.
The specific starting point—or side of the Jam Circle—for the team that goes first and for the team that goes second will be predetermined before the event begins and should remain consistent throughout the entirety of the event.
Each of the 6 judges will score each team on a scale from 0-10 (including half points) after each round. Judges scores will not be presented until the end of all 4 rounds. The Team with the most points at the end of 4 rounds is the winner.
*With 6 judges and 4 rounds and up to 10 points from each judge per round, Teams have the potential of earning up to 60 points each per round or 240 points each per battle.
*During the Championship Round, with 6 judges and 6 rounds and up to 10 points from each judge per round, teams have the potential of earning up to 60 points each round or 360 points for the entire battle.
The Referee may give out warnings or penalties if teams have committed any infractions. Warnings and penalties will be announced immediately by the referee. The Referee has final judgment on when to call a warning or penalty. In the event that a team is given a penalty, 5 points will be deducted from their total score for each penalty. Warnings will not result in any points being deducted.
In the event that both teams score the exact same number of points at the end of the 4 rounds, there will be 2 tie-breaker rounds. The team that scores the most points during the 2 tie-breaker rounds is the winner. (Up to 120 points possible for each team during the 2 tie-breaker rounds) If they tie again, additional tie breaker rounds in groups of 2 will continue indefinitely until one of the teams eventually scores more points than the other. *The team that originally went first will also be first to skate during all tie breaker rounds.
The only break taken between the final round and any tie-breaker round is to give just enough time for the judges scores to be presented. The battle will then begin immediately.
Performing a prepared routine is an integral part of Competitive Jam Skating and is highly entertaining for spectators and generally an exceptionally rewarding experience for the Jam Skater(s) who is performing.
Jam Skaters get to choose—and should pre-plan—their music, their outfit, their overall style including the composition and choreography for the entirety of their performance. Judging employs the five Competitive Jam Skating categories and associated criteria. For doubles and team performances the Teamwork category is also employed, with additional emphasis on synchronization, commandos, formations, overall team style, and utilization of all skaters, which are absolutely essential to achieving a high score. Plus, each judge will be able to award up to 3 bonus points (including half points) known as the X-factor!
Junior, Little, and Minor League performances are allotted 60 seconds. Major League performances are allotted 90 seconds.
The entirety of the Jam Skaters performance must be performed within the Jam Circle. Leaving the Jam Circle at any time during your routine is grounds for possible disqualification.
Use of signs, props, other people and/or any uniform/costume that does not comply with the National Jam Skating League standard rules will NOT be permitted.
Jam Skaters must perform predominantly unique routines at subsequent tournaments including but not limited to varied song selection, composition and choreography.
Music selected should be chosen or edited to be family-friendly.
All music selections should be cut and/or mixed to complement the routine and be no more than the allotted time for that performance with an obvious beginning and ending.
Jam Skaters/Teams should turn in their final mix of music via email to: nationaljamskatingleague@gmail.com before midnight on the day before their event starts. Use MP3 format so the DJ can add your song easily to their DJ Software playlist.
Name the file you send as your first and last name. (i.e. John Doe.mp3)
*Please only email your FINAL mix.
For doubles performances, you MUST have EXACTLY two Jam Skaters which can be any combination of male or female Jam Skaters.
For team performances, teams of 3, 4 or 5 Jam Skaters is acceptable. You can have any combination of male or female Jam Skaters.
All relevant National Jam Skating League tournament and event rules and restrictions apply.
Each of the 5 judges (or 6 judges for doubles and team performances) will score each performance on a scale from 0-10 (including half points) after each performance. Additionally, each judge will be able to give 0-3 bonus points (including half points) known as the X-FACTOR based on their overall impression of the performance as a whole. Judges scores may or may not be held until an awards ceremony and/or the end of the event. The performance receiving the most points is the winner.
*With 5 judges and up to 10 points from each judge per performance plus the possibility of up to 3 bonus points per judge, solo competitors have the potential of earning up to 65 points for their performance.
*With 6 judges and up to 10 points from each judge per performance plus the possibility of up to 3 bonus points per judge, doubles and team competitors have the potential of earning up to 78 points for their performance.
The Referee may give out warnings or penalties if a Jam Skater or team has committed any Performance Infractions. Warnings and penalties may be announced immediately by the referee, or held until a future time, before, during, or after scores are announced. The Referee has final judgment on whether to call a warning or a full penalty.
In the event that a full penalty is assessed, 5 points will be deducted from the total score for each penalty. Warnings will not result in any points being deducted.
In the event of any ties, the competitor with the most X-FACTOR bonus points will be the winner. If there are still ties, the highest score from the other categories will be used to break those ties using the following order:
For solo performances: BATTLETUDE, FOOTWORK, MUSICALITY, GROUNDWORK, then POWER.
For doubles and team performances: TEAMWORK, BATTLETUDE, FOOTWORK, MUSICALITY, GROUNDWORK, then POWER.
Jam Skating performances presented by the right person, skating to the right song, executing the right moves along with extraordinary musicality can significantly impact not only the Jam Skater(s) performing but also spectators and judges alike cementing in memory a meaningful and worthwhile moment in time. Along with the five individual judging categories (or six for doubles and team performances) and corresponding criteria with the (0-10) judging scale, each of the judges will also be able to give up to 3 additional bonus points (including half points) based on their impression of the routine as a whole and any impact the overall performance had on them.
(0 – Ordinary and conventional, 1 – Satisfactory yet notable 2 – Remarkable and very impressive, 3 – Phenomenal and unforgettable!)
A minimum of 4 skaters in a league is required for any Leaderboard points to be awarded. The point values listed below are based on solo performances. Team performances will award half of the points shown here.
If there are 17 OR MORE Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 300 points
2nd place: 200 points
3rd & 4th place: 100 points
5th – 8th place: 40 points
9th – 16th place: 20 points
17th place and beyond: 0 points
If there are from 9 - 16 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 180 points
2nd place: 120 points
3rd & 4th place: 60 points
5th – 8th place: 20 points
9th – 16th place: 0 points
If there are from 5 - 8 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 108 points
2nd place: 68 points
3rd & 4th place: 28 points
5th – 8th place: 0 points
If there are 4 Jam Skaters competing from the same League, the following points will be awarded for the following standings…
1st place: 64 points
2nd place: 38 points
3rd & 4th place: 0 points
All Points earned will be applied to the Jam Skaters’ overall Leaderboard total.